Is it possible to disable self casting shadows on a mesh but still
I want to do NPR animations, which require me to control the shadows on the mesh, however this is where I come into the problem at hand. I already found a way to control the “shadow” on the mesh, but this technique doesn’t allow other meshes to cast shadows onto it. So is it possible, hopefully through nodes, to disable self casting shadows but keep received shadows and cast shadows? If not then I’ll have to find some way to reduce the intensity of the shadows cast onto the mesh by the sun but k
Is it possible to disable self casting shadows on a mesh but still
Verge3D for Blender: Shadows — Soft8Soft
ArtStation - Tutorial - Disabling obsolete shadow casters in Unreal
rendering - Holdout object but keep its reflections and shadows? - Blender Stack Exchange
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Unity - Manual: Shadow troubleshooting
materials - Shadows distorted and enlarged upon rendering - Blender Stack Exchange
Lightmass: Disable Self Shadowing on Static Meshes? - Rendering
Unreal Engine Tip: Shadow Pass Switch